I have the basic tables from individual and hoard loot of all the different. I do not have it all completed yet. If this has already been done, I apologize for duplicating this.
Dmg Loot Table Mac Os MojaveClue 20%5-8:Level appropriate Easy Encounter (see Chapter 16). Use Sensory snippets from GMA. 57, An indecipherable treasure map.3-4:Empty. The DM might also use this table. Roll DMG Loot table appropriate to encounter.Dr Munoz Dmg Ob Gyn Spell Dmg Glyph Eso Jewelry Mac Os Mojave Download Dmg Hackintosh Limbo Bug Unable To Use Abilities Or Do Dmg How To See Wow Dmg Why Does Dragon Moves Do Little Dmg Creative Cloud Install Wont Open Dmg On Mac Dmg Where To Find Loot Tables Dmg Not Recognized High Sierra Dmg-2x.cgp Not Showing UpWhen you make your character, you can roll once on the Trinkets table to gain a. ) before moving on to the individual charts.1-2:Level appropriate Deadly Encounter (see Chapter 16).![]() ![]() Clue, Loot, Random, SD all 40%.31-32:Level appropriate Medium Encounter (see Chapter 16) Loot 40%, SD 20%, Clue 30%33-36:NPC in room investigating. 1: sinkhole, 2: fungus, 3: trap, 4: collapsing masonry or other natural hazard, 5: wandering monster, medium difficulty, 6: Player’s choice.21-30:Level appropriate Hard Encounter (see Chapter 16). NPC level is determined above.13-20:Dungeon Hazard. Random, SD, Trap all 30% Roll on NPC table, skipping professions and going straight to classes. A battle has obviously gone on here - the NPC has fought a powerful creature, and lost, but has damaged it somewhat.72-74:Two level appropriate ( 1-2: Easy, 3-4: Medium) creatures are engaged in battle with each other. Enemy or enemies reduced to 50% hp. (Alterntively, roll on Obstacles Table, DMG p.297)57-67:Level appropriate Medium Encounter (see Chapter 16) Loot 40%, SD 20%, Clue 30%68-71:NPC (enemy or ally of the PC) near death (1d4 levels less than you, minimum Level 1), unconscious, Level appropriate Hard Encounter. Athletics or acrobatics check might be required to pass it, or it might be impassable. Rubble, crevasse, sinkhole, underground stream, wild magic field). Loot 10%.41-52:Level appropriate Easy Encounter (see Chapter 16) 48 Loot 30%, SD 10%, Clue 30%53-56:Obstacle of some sort (e.g. Kirkman dmgClue! (Either random or Belongings from Fantasy cards)89-92:Accursed or blessed relic (or other object from GMA), guarded by level appropriate deadly/hard encounter. It looks as though they have been up to mischief in this room. Clue 75% Mission relevant loot chance 40%.85-88:Remnants / proof of the boss or BBEG. Level appropriate easy encounter.81-84:Architecture. (DC is the creature’s passive perception)77-80:Low level minions of the BBEG in this room. How do you react? Hide and wait until a victor emerges? What are they fighting over? Since they are otherwise engaged, you have advantage on stealth checks to creep up.
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